Jun 28, 2005, 02:11 AM // 02:11
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#21
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Frost Gate Guardian
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Maybe when there are more smiters out there, this will be an issue. Here's my take on Mo vs. E/Mo, though (in no particular order):
Advantages of Mo/?:
- You get to choose a sub other than E.
- You get access to Blessed Signet and such for the many enchantments often involved.
- Many of the Smiting Prayers target yourself (e.g. Symbol of Wrath); as a Monk, these will give you free healing.
- You can use a Scalp Design and Runes that give bonuses to Smiting Prayers.
- In PvP you can be a decoy for the real healer. Enemies target you thinking you're the healer, then get struck with Retribution and the like.
Advantages of E/Mo:
- You can have about twice as much energy as a Monk would.
- In PUGs, people will expect you to be an offensive caster and not a healer, alleviating a lot of frustration.
Overall verdict: Either one works. In PvP, I'd go with the Mo/?, though in PvE, I'd probably use an E/Mo just to prevent the misunderstandings.
ADDENDUM: Actually, I think the main benefit of being an E/Mo rather than a Mo/? is to prevent the "wat do u mean u dont heal? *** u noob" *kick*.
Last edited by Aidan Gawain; Jun 28, 2005 at 02:15 AM // 02:15..
Reason: Added Addendum
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Jun 28, 2005, 03:02 AM // 03:02
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#22
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Ascalonian Squire
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I personally don't think smiters need nerfed they are only great PBAE dmg, not anything else, i do think you are missing some valuable smiting skills though if you think that ele/mo has the edge. Divine Spirit for one uses divine favor and allows you to spam another skill that has no recharge so that zealot's fire is effective.
Enjoy your Game.
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Jun 28, 2005, 04:16 AM // 04:16
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#23
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Frost Gate Guardian
Join Date: Jun 2005
Location: Israel, Haifa
Guild: Crew
Profession: Mo/
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Quote:
Originally Posted by DarrenJasper
Wow I didn't even notice this HAHAHAHAHHAHAHA
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Healer job, isn't that hard... wow click that guy.. press this.. run away from that..
being a fighter is kinda tougher, cuz ur life and maybe ur team's life depends on ur armor [recieved dmg] and ur ability to kill stuff quickly, most fighters cannot do that, and a decent fighter is one that can take out a monk imo, which many fighters cant due to bad choice of skills/wpn.
and by nerf i meant , make it better, a sup rune costs u to much health to get 6 extra dmg to spells ;\
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Jun 28, 2005, 04:18 AM // 04:18
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#24
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Frost Gate Guardian
Join Date: Jun 2005
Location: Israel, Haifa
Guild: Crew
Profession: Mo/
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Quote:
Originally Posted by Aidan Gawain
ADDENDUM: Actually, I think the main benefit of being an E/Mo rather than a Mo/? is to prevent the "wat do u mean u dont heal? *** u noob" *kick*.
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lol never happened, usually i just ask if i can stay on smiting, if not i'll just change to healing.. no biggy
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Jun 28, 2005, 04:34 AM // 04:34
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#25
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Krytan Explorer
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Quote:
Originally Posted by hazardous
Healer job, isn't that hard... wow click that guy.. press this.. run away from that..
being a fighter is kinda tougher, cuz ur life and maybe ur team's life depends on ur armor [recieved dmg] and ur ability to kill stuff quickly, most fighters cannot do that, and a decent fighter is one that can take out a monk imo, which many fighters cant due to bad choice of skills/wpn.
and by nerf i meant , make it better, a sup rune costs u to much health to get 6 extra dmg to spells ;\
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Ok, are we talking about PvE or PvP? Wait, you know what, it doesn't matter. Why? Because in both cases the team's life never depends on the warrior's armor or their ability to kill things. Ever. Ever ever. Ever ever.
It's kind of ironic, the guy complaining about how he couldn't manage his energy properly before now saying how easy it is to play a monk. I guess it was too hard for you, in any case, so you don't really seem qualified to decide which class takes skill. I don't even need to mention how streamlined the warrior class is, how it doesn't require any energy management, how adrenaline skills light up invitingly when they're ready and only require you to click the lit ones, much like a toddler's colorful toy...
On a side note, a good warrior won't be expected to take out a monk. An experienced monk laughs in the face of a single warrior. He should be expected to take down a monk with backup from his team, or a mesmer, or at least to keep the monk busy enough for the team to massacre his group (although this really only applies to knock-lock builds).
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Jun 28, 2005, 04:55 AM // 04:55
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#26
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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i actually think smiting is much better than ele cause like 50% of the air magics use echuastion whihc really screws u up later. plus smiting has signet of judgment whihc is like the best skill eva! all the frikin air magic skills that knock people down have exahustion,... plus the air magic really isnt so good vs pve and im really not sure why, they just dont seem to do any damage at all..
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